To OP, there's alot of limitations, but if you try it out, I'd suggest try creating your own, it takes a little time to figure everything out but not too long, personally ATM I'm finding it more addictive making maps then acctually playing them, but what Mad Larkin posted here is pretty much all the major things missing in snapmapĪlso the chainsaw isn't in snapmap but BFG is. Ya I changed key bindings back to how they were in the campaign, not sure why they changed it around for snapmap but at least we can change bindings I guess :p I'm hoping they work around some of this as they add features, because I'm way more interested in making singleplayer maps than anything else. I thought glory kills were disabled until I hit the Middle Mouse Button. *For some reason, the control scheme is different in Snapmap.
#Doom snapmap coop campaign downloads mods
*Weapons with their mods are placed as pickups. *I've seen a map where someone had the frag grenades, but I'm not sure how giving equipment works, or if giving runes is possible. *All weapon pickups float as they do in multiplayer. Just the small and large ammo pickups from MP.
*I heard a rumor that no more than 12 monsters can be active on a map at the same time. *Carrying all weapons I THINK is possible based on some of the options I saw. Originally posted by Mad Larkin:There are a bunch of limitations, some of which can be worked around.